choosejilo.blogg.se

Gzdoom 2.1.1
Gzdoom 2.1.1




The extensive feature set allows modders to go far beyond what Doom was originally capable of. ZDoom is an advanced source port, offering support for all Boom features and much more, including the UDMF map format and a heavily extended version of the ACS scripting language. You can get the source from the Git repository. It is open source, although the licensing situation is complicated. It will run on OS X and Linux, but you will have to build it yourself. GZDoom is more demanding than some other source ports, especially with complex maps and high graphics settings, but should not be a challenge for modern computers. Development builds are available from DRDTeam. Unless otherwise noted, everything on this site is intended for GZDoom.Īt the time of writing, the latest stable version of GZDoom is 2.1.1 (OpenGL 3.0+) / 1.9.1 (legacy OpenGL). GZDoom is my preferred source port for both playing Doom and developing mods. Like ZDoom, it supports nearly every Doom engine game, including Hexen and Strife. In addition to the advanced editing features of ZDoom, it offers true colour support, dynamic lighting, skyboxes, and more. GZDoom is an OpenGL source port based on ZDoom (and kept updated with it).

gzdoom 2.1.1

GZDoom Gene-Tech: Before The Storm by Nigel "Enjay" Rowand on GZDoom 2.1 There are many more out there that vary widely in purpose and capability. These are the source ports I use and/or recommend for playing my mods. See also “/sources/gzdoom-g3.6.0_legacy/build/CMakeFiles/CMakeError.log”.Doom was open-sourced in the late 1990s, and many advanced derivatives have evolved from it. See also “/sources/gzdoom-g3.6.0_legacy/build/CMakeFiles/CMakeOutput.log”. – Configuring incomplete, errors occurred! boot/system/data/cmake/Modules/FindPackageHandleStandardArgs.cmake:377 (_FPHSA_FAILURE_MESSAGE)Ĭmake/FindSDL2.cmake:181 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) – Using system gme library, includes found at /boot/system/develop/headers/x86ĬMake Error at /boot/system/data/cmake/Modules/FindPackageHandleStandardArgs.cmake:137 (message):Ĭould NOT find SDL2 (missing: SDL2_INCLUDE_DIR) – Using system jpeg library, includes found at /boot/system/develop/headers/x86 – Using system zlib, includes found at /boot/system/develop/headers/x86 – Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR) "waiting for build package gzdoom_x86-3.6.0-1 to be activated There we go, yes that saved me a lot of time!Ĭhocolate has compiled, though when I try a round with GzDOOM, I don’t get the same story, though I appear to have the libs and development libs it claims I lack… at least I thought so… Updating dependency infos of zziplib-0.13.69 Zopfli-1.0.2 is still marked as broken on target architecture Updating dependency infos of zope_interface-4.4.3 Updating dependency infos of zookeeper-2.1.1 Zeromq-4.2.5 is still marked as broken on target architecture Zeal-0.6.1 is still marked as broken on target architecture

gzdoom 2.1.1

Z26-2.16.00s is still marked as broken on target architecture Updating dependency infos of youtube_dl-2018.11.07 Youcompleteme-20180809 is still marked as broken on target architecture Ykclient-2.15 is still marked as untested on target architecture Yate-6.0.0 is still marked as broken on target architecture Yaml_cpp-0.5.3 is still marked as broken on target architecture Yaml_cpp-0.6.2 is still marked as broken on target architecture

gzdoom 2.1.1

Yamagi_quake2-7.30 is still marked as broken on target architecture Yaddns-1.1 is still marked as broken on target architecture Yacreader-9.0.0 is still marked as broken on target architecture Updating dependency infos of yab_ide-2.2.8a Xz_utils-5.2.4 is still marked as broken on target architecture Xxhash-0.6.4 is still marked as untested on target architecture Xxhash-0.6.5 is still marked as untested on target architecture Xut-0.2.1 is still marked as broken on target architecture Updating dependency infos of xtrans-1.3.5 Updating dependency infos of xrick-021212 xproto-7.0.23_git is still marked as untested on target architecture I ran the port on chocoate and it acted as if it was working, but then ended with this list of complaints which tells me something about my system is broken somehow.

gzdoom 2.1.1

Warning: skipping chocolate_doom-3.0.0, as it is broken on the target architecture.Įrror: No version of chocolate_doom can be built”Īfter having received this error, I removed the haikuports directory and recloned it via git. Checking if any package-infos need to be updated …






Gzdoom 2.1.1